#version 320 es

layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;

out vec2 TexCoord;

void main(void)
{
    gl_Position = vec4(aPos, 1.0);
    TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}
